Guide
All Downhill Domination Tracks and Courses Explained
All 24 Downhill Domination courses across nine locations explained: Mt. MiDoule, Red Pass, Hawaii, Scotland, Japan and Salt City, and how Freeride, Technical Downhill and Mountain Cross change each mountain.

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Downhill Domination builds 24 courses out of nine locations, and the trick of the game is that the same mountain is three different races depending on the event type. This guide walks every location, explains what changes between Freeride, Technical Downhill and Mountain Cross, and shows where races are really won and lost.
Nine locations, twenty four courses
The course list spans seven mountains, one canyon and one city. You start with just two locations open: Mt. MiDoule in the Italian Alps and Red Pass in Utah. The rest unlock as careers progress: Mt. Imasaki in Japan, Mt. Konawaki in Hawaii, Mt. Liddellroch in Scotland, Mt. McSchley, Mt. Quintanaroo, Mt. Zorkovaska and the urban Salt City. Each location hosts up to three courses, one per race type, which is how nine places become 24 races.
Mt. MiDoule and Red Pass, the openers
MiDoule is the teaching mountain: wide alpine trails, villages, livestock and forgiving corners that let you learn pedalling, combat and tricks without constant punishment. Red Pass is the opposite lesson, a Moab inspired canyon of rock, dust and long sightlines. Its Freeride course is the longest in the game, taking around four and a half minutes for a clean run, and its routes reward riders who hold speed through open sections instead of fighting for every corner. For the complete picture of the game, start from this fan hub's front page and work outwards from there.
Freeride courses explained
Freeride is the purest form of the game: a point to point descent with multiple route choices, shortcuts and Black Diamond gates that pay cash when you thread them in sequence. Freeride courses are the longest and loosest, with wildlife, hikers, vehicles and weather all wandering into your line. Because the field spreads out, Freeride is where tricking and route knowledge pay best, and where a single brave shortcut can be worth more than a perfect corner.
Technical Downhill courses explained
Technical Downhill tightens everything. The courses are narrower, twistier and meaner, built around switchbacks, rock gardens and off camber turns where the wrong line ends in a tree. Sprint becomes the key stat here, because a technical course takes your speed away twenty times a run and only pedalling wins it back. Brake earlier than feels brave, protect the inside line, and treat every exit as a launch ramp for the next straight.
Mountain Cross courses explained
Mountain Cross is the game's fight club: shorter courses, berms, jumps and a packed field where combat is not a distraction but the main weapon. Courses are built with wide bermed corners that keep riders close, and the racing becomes about timing attacks, holding the Stoke Meter and using boosts at the exact moment a rival commits to a line. If Technical Downhill is a time trial with company, Mountain Cross is a brawl that happens to have a finish line. Course choice changes which rider shines, and our riders and stats breakdown matches skills to each event type.
The unlockable mountains
Each locked location has a personality. Konawaki in Hawaii mixes volcanic rock with lush green speed sections. Liddellroch in Scotland is wet, grey and slippery, a test of nerve. Imasaki in Japan is a Freeride only change of pace. McSchley and Quintanaroo push distance and vertical, Zorkovaska brings a harsher alpine edge, and Salt City abandons the mountain entirely for streets, traffic and rooftops, the game's urban signature piece. Variety is the point: no single rider build wins everywhere.
Shortcuts, gates and course knowledge
Every course hides time. Black Diamond gates pay bonus cash when you pass through them in order, alternate lines cut whole switchbacks, and some jumps are only worth taking with a full boost. The honest way to learn a course is Freeride practice at walking pace, which feels ridiculous and works completely: ride slowly, look at where the course wants you to go, then add speed one section at a time until the mountain feels smaller than it did. Everything these courses hide, from bonus bikes to secret levels, is collected in our complete unlockables guide.
Which courses decide careers
Careers are lost on the long Freeride courses and the Hardcore technical tracks, not on the openers. Red Pass Freeride punishes riders with weak sprint, Liddellroch punishes riders who cannot brake, and the late Mountain Cross rounds punish everyone equally. Build your practice around the courses that expose your rider's weakest skill, because the game has already done the maths and chosen exactly those races to test you.
Quick Answers
How many tracks are in Downhill Domination?
There are 24 courses built from nine locations: seven mountains, the Red Pass canyon in Utah and the urban Salt City.
What is the longest course in Downhill Domination?
The Red Pass Freeride course in Utah is the longest in the game, at roughly four and a half minutes for a clean run.
Which tracks are available at the start?
Only Mt. MiDoule in the Italian Alps and Red Pass in Utah are open at the start. The other seven locations unlock through career progress.